For reasons that are apparent, I was obsessed with deep-sea creatures around this time.
A few are semi-realistic.
But most are hybrids of my own design.
A few have even been translated into sculptures (with some obvious adjustments).
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg0chHKy_LWXSQlvySE-e1updeVraCPgdgC62ckS_gxqaYTu-oU9PqHl6pHOcNIwR3HaXgNE8ZfSUh1QU5f1wfxBPu68YbE49jvbnTuDHuUAwfVBj8SVXvLtkLa_zEOC5hzKscB2lzhUxU/s320/SQUALRID001.jpg)
Some even made the leap into CG (compliments of MAYA and the aforementioned Stephen Jackett). Note the rigidness of the character; this was before the lesson on skeletons and splines.
And some are destined for more. I just bought a block of plastilina (my first since Japan) in the hopes of not only modeling this little fella, but also casting him in a variety of materials: solid resin and plastic for the internal organs, skeleton and fins while his translucent skin is realized in a clear softer rubber.
That is going to be one serious three (possibly four) part mold!
2 comments:
Welcome to the land of bloggery, sucker :)
I'm trying...
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